

Zone Defender Squad: Can only be built with a Tacitus Archive.Can disable vehicles with EMP Grenade ability. New model, Orbital Bombardment ability replaces C4 explosives. Field Medic Squad: The Medic from Tiberian Sun in a squad.The spotter is replaced by a second Sniper.


Many base structures have been similarly altered or replaced, and the ability to construct defensive walls has been reintroduced. Several Nod units regain their ability to burrow into the ground and move undetected beneath the surface, and the mod also adds completely original units to all three factions (including playable units based on the Kodiak and Montauk). II, which can now be deployed to the battlefield through the use of a new structure) these superheavy units are incredibly powerful, but only one of each can be deployed at any time. Each faction also gains the ability to deploy unique Tier 4 epic units (most notably the Mammoth Mk. Many Tiberian Sun units that did not return in Tiberium Wars, such as the Hover MLRS, have also been added back into the game. Other units are removed and replaced altogether, such as the GDI Predator, which has been replaced by the Titan. Many modified units also adopt their Tiberian Sun names, for example, the Nod Flame Tank is now once more the Devil's Tongue in both appearance and name. Many units in the game have been given new or modified models some of these alterations are merely cosmetic, while others bring with them gameplay alterations, such as additional weaponry or abilities. The mod brings with it an extensive roster of alterations, largely focused on bringing the game more in line with its predecessor in terms of the technology available to the various factions.
